Tiny Tina’s Wonderlands has been received quite positively from Borderlands fans. While it excels at making the gameplay loop even more chaotic and fun through spells over grenades, all these potent guns and magical spells are often left with no target. The biggest problem in the endgame seems to be the enemy density is very low, to the point that players kill an enemy or two and then have to cross the map to kill another couple of baddies, even in high-level Chaos Chambers. This reduced enemy density compared to other Borderlands games can hurt Tiny Tina’s Wonderlands’ ability to retain its gamers, but a few targeted changes can make all the difference.

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Why Tiny Tina’s Wonderlands Would Benefit From a Loot Filter

One of the probable reasons why Tiny Tina’s Wonderlands doesn’t feature maps filled with enemies is that this can have a huge impact on the game’s performance, especially when multiple skills, companions, status effects, and ricochet bullets are involved. This has always been true for Borderlands games, including the recent Borderlands 3, and it may be hard to balance things out in a different way when most of Tiny Tina’s Wonderlands is built on its predecessors. Having more enemies can also lead to an imbalance in terms of items and stats, with Wards and Health maybe being too low to handle hordes of enemies without optimized characters.

Still, this hurts the game in many ways. For starters, it can feel less meaningful to be powerful because players can’t feel the adrenaline of defeating huge packs of enemies at once, or chain their abilities multiple times. Tiny Tina’s Wonderlands players may get less enjoyment in crossing the map than they would get by slaying enemies. Their chances at good loot may seem slimmer because players have to rely more heavily on the big chests (or dice) at the end, considering fewer enemies equals less loot.

This could be fixed with a twofold solution: Increase enemy density at all stages, while also implementing a loot filter. The loot filter would allow players to manually select which sort of loot appears on their screen, which perks they value the most, which rarities to ignore, and which items should appear more visible than others. This approach would be extremely beneficial for Tiny Tina’s Wonderlands longevity, especially with DLCs planned for the future in the form of seasons.

In fact, the loot filter would automatically hide all the unwanted loot, thus reducing screen clutter both in regular gameplay and at the final chests of any activity in the game. In turn, reducing screen clutter from gear scattered on the floor would allow for more enemy density across the board, making it more akin to Borderlands 3 and other titles in the series.

While loot explosions from the final chests would see a decrease in quantity depending on how players customize their loot filter, the gear shown on the screen would be more relevant to their needs, and the overall gameplay loop would be improved. Of course, this remains speculation, but it would be a good way for Gearbox to handle the future of the game.

Tiny Tina’s Wonderlands is available for Playstation 4, Playstation 5, PC, Xbox One, and Xbox Series X/S.

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