For the early Spider-Man games, fans likely already know what to expect. Less powerful hardware meant graphics and gameplay needed to be simpler than they are now. While Marvel’s Spider-Man: Miles Morales has some of the most stunning visuals of any Spider-Man game, the first title released on the Atari 2600 used a simple red character that was able to swing on a 2D screen. Since then, games have been able to take advantage of every new generation of hardware with increasingly complex worlds for players to explore as Spider-Man.

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Graphics in Spider-Man Games

The 1990s saw many Spider-Man games focus on bit-size 2D graphics and platforming. This era brought games like Spider-Man vs. The Kingpin, where players can make out clear character models, but they’re still limited to side-scrolling gameplay. This game helps to bring in Kingpin from the comics, and acts as a stepping stone for the style of games that Spider-Man would feature in as the years went on.

Around the mid-90s, Spider-Man and Venom: Maximum Carnage would help to push Spider-Man games towards a style that was more beat ‘em up, and used stylized graphics based on the comic book story, adding to its appeal. This step forward in graphics lead to future titles using similar 2.5D approaches, as well as more in-depth 2D graphics. On top of this, the game is one of the first video game appearances of Venom, and the first to make the anti-hero playable.

As time moved on, the 2D and 2.5D styles of Spider-Man games would begin to give way to the first 3D Spider-Man games. Quite possibly the most notable and beloved of these was the Spider-Man game that was released in 2000. Here, players could play their way through 3D levels that allowed for web-slinging and crawling on ceilings, alongside the use of other Spider-Man abilities. While gameplay and graphics were a leap ahead from previous Spider-Man titles, the inclusion of other major Marvel characters helped to make Spider-Man all the more memorable.

After Spider-Man in 2000, many of the games that followed also took a 3D approach. It’s from here that players begin to see the transition from the focus of bit graphics to each new game having better 3D graphics, larger levels, and eventually open worlds for Spider-Man fans to explore. In particular, the open world of Spider-Man 2 in 2004 allowed players to navigate through a scaled New York City for the first time. Based on the Sam Raimi film, it also featured Doc Ock, one of Spider-Man’s best villains, who has appeared as both mentor and enemy in recent Spider-Man titles as well.

After Spider-Man 2 in 2004, games based around the character all tend to build on one another’s graphics. Over the next decade and a half, change can be noticed, but no major jumps in improvement came with each game. While there are several notable Spider-Man games to release during this time, as well as a new Spider-Man movie franchise that starred Andrew Garfield and had tie-in games, what players saw was more gradual than the significant jumps seen from 2D to 3D games.

This suddenly changes with the release of Marvel’s Spider-Man on PS4. As an independent title from previous games, it was the launch of a new Spider-Man video game franchise being developed by Insomniac. The graphics, open world, and story won the praise of many players as fans got to discover every corner of Spider-Man’s New York that they could imagine.

Since then, the visual quality of games has only gotten better, with the newest generation of consoles allowing for richer textures and beautifully built scenes in Spider-Man: Miles Morales to shine in between its predecessor and the sequel. While Marvel’s Spider-Man 2 won’t release until 2023, using the most recent titles as a benchmark suggests that the world players will be introduced to will be nothing like fans have seen in the 40-year history of Spider-Man in video games.

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